Kaan Zorlu
Kaan Zorlu
Character Artist
Los Angeles, United States

Summary

Lead 3D Character Artist featured by Autodesk with a background in major TV productions aired on Disney and Nickelodeon.

I specialize in translating 2D concepts into production-ready 3D assets, with a heavy focus on stylized characters and high-end XGen grooming. I bridge the gap between creative storytelling and technical execution, ensuring every asset is optimized for rigging and surfacing pipelines.

Currently: Creative Director @ LEO Production Studio.
Software: Maya, ZBrush, Substance Painter, Arnold, Redshift.

Resume PDF

View

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingFacial Rigging & AnimationLightingRiggingTexturingRetopologyGroomingPhysically Based Rendering

Software proficiency

Maya
Maya
Xgen
Xgen
ZBrush
ZBrush
Arnold
Arnold
CLO
CLO

Experience

  • Visual Development Artist at Leo Production Studio
    Sharjah, UAE, AE
    December 2018 - Present

    We are Leo Production LLC , a specialized creative studio operating between the UAE and USA. We don't just specialize in VR; we specialize in next-generation Immersive Production. We bridge the gap between traditional cinematic quality and the technical demands of the 360° sphere.

    The Expertise:

    Our foundation is rooted in two complex disciplines:

    1. High-Fidelity Narrative VR: We are experts in pre-rendered 8K stereoscopic content, ensuring flawless frame rates and eliminating motion sickness. We use spatial sound design to turn the viewer into an active participant.

    2. Seamless CGI Integration: We specialize in making the impossible photorealistic. We merge live-action plates with complex digital worlds, applying the "Golden Rule" that our CGI must obey the physics of the camera lens.

    The Mission:

    Led by visionary directors and pipeline engineers , we partner with global brands, agencies, and entertainment leaders to eliminate the common risks of immersive projects. We deliver cinematic precision for branded content, experiential media, and virtual training.

    The Closer:

    You bring the story. We ensure the physics follow.

    Ready to eliminate the 5 Red Flags of Immersive Production? Download our Playbook, BEYOND THE FRAME, for our full methodology.

    Contact New Business: Kaan Zorlu (Head of Studio) or Yamen Galipoğlu (Head of Pipeline)

    #ImmersiveProduction #CGI #VirtualReality #VR #LeoProduction

  • Lead 3D Artist at IST Creative Agency
    Istanbul , TR
    October 2022 - November 2023

    I was responsible to manage the team to design and create creative CGI and visual design ideas for commercial films made for different brands.

  • Lead 3D Artist at Bulls and Apes Project
    Autsin, TX, US
    January 2022 - October 2023

    I worked remotely from Istanbul with this amazing global team of 7 artists as a lead Generalist 3D artist to create an amazing NFT Art collections.

  • 3D Modeling & Texturing instructor at Emile Cohl Atelier
    Los Angeles, CA, US
    January 2022 - June 2022

    I took the role instructing an amazing 15 students online during Covid Pandemic Period for 3D Modeling & Texturing class in the background design course for spring semester of 2022

  • 3D Character Artist at ZAG Entertainment
    Paris, FR
    February 2018 - December 2021

    I took a place to work remotely on different character designs as a freelance 3D character artist.

  • 3D Modeling & Texturing instructor at Emile Cohl Atelier
    Los Angeles, CA, US
    January 2021 - June 2021

    I took a role in instructing an amazing 10 students online during Covid Pandemic period for 3D Modeling & Texturing class in the backgroud design course for spring semester of 2021

  • Senior 3D Artist at 9D Medya
    Kahramanmaraş, TR
    April 2015 - December 2016

    I had the opportunity to work with an amazing team on three TV productions, as well as several architectural visualization projects, at the studio as a Senior 3D Artist. My role focused on leading the modeling team, handling full-body and facial rigging, grooming characters, and setting up production scenes for rendering.